194 research outputs found

    Coupling of interactive manufacturing operations simulation and immersive virtual reality

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    This paper presents a novel general-purpose simulation analysis application that combines concurrent operations simulation with the advanced data interrogation and user interaction capabilities of immersive virtual reality systems. The application allows for interactive modification of the simulation parameters, while providing the users with the available simulation information by effectively placing the operator in the midst of the environment being simulated. The major contribution of this research is the total integration of the immersive virtual reality environment with the simulation, allowing users in the environment to interactively change the inputs to the simulation as it is running. Implementation and functionality details of the developed application are presented. The experience of using the application to analyze a manufacturing operation in a collaborative scenario is also discussed

    A Conceptual Framework to Support Natural Interaction for Virtual Assembly Tasks

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    Over the years, various approaches have been investigated to support natural human interaction with CAD models in an immersive virtual environment. The motivation for this avenue of research stems from the desire to provide a method where users can manipulate and assemble digital product models as if they were manipulating actual models. The ultimate goal is to produce an immersive environment where design and manufacturing decisions which involve human interaction can be made using only digital CAD models, thus avoiding the need to create costly preproduction physical prototypes. This paper presents a framework to approach the development of virtual assembly applications. The framework is based on a Two Phase model where the assembly task is divided into a free movement phase and a fine positioning phase. Each phase can be implemented using independent techniques; however, the algorithms needed to interface between the two techniques are critical to the success of the method. The paper presents a summary of three virtual assembly techniques and places them within the framework of the Two Phase model. Finally, the conclusions call for the continued development of a testbed to compare virtual assembly methods

    A Virtual Reality Environment for Synthesizing Spherical Four-bar Mechanisms

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    This paper describes the development of a virtual reality environment which facilitates the design of spherical four-bar mechanisms. A short discussion of spherical mechanism design theory and computer-aided mechanism design is followed by a description of the virtual environment and the development and operation of the SphereVR program. The virtual environment allows the user to naturally interact with the input data and specify the design parameters while operating in a three-dimensional environment. We see this development as a logical extension of existing graphics-based spatial design software. The need for a three-dimensional design space is driven by the difficulty in specifying design inputs and constraints for a spatial problem using a two-dimensional interface. In addition, once the mechanism has been created, the virtual environment provides the opportunity for the user to visually verify that the mechanism will perform the desired three-dimensional motion
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